Showing posts with label Criterion Games. Show all posts
Showing posts with label Criterion Games. Show all posts

Wednesday, April 23

Race Through Burnout Paradise On A Big Boy Bike



In what I believe is the first info on Codename: Davis, the third update that Criterion Games is working on for Burnout Paradise, we hear two little factoids of interesting news.

First of which is that motorcycles are going to be introduced into the game, vroooooom. I can only think of the pain that the driver of the motorcycle will go through after being slammed by a van. Criterion said the following about motorcycles in Paradise:

"And because we're dedicated to bringing you game-changing new Burnout Paradise content all year, bikes will feature their own game modes, challenges and even some new locations tailored to fit their unique performance and handing characteristics."

The second thing we were let in on about the Davis update is that night driving will be introduced. Now Paradise, the city with the most immortal sun ever, will experience the dark.

You can read about Codename: Davis in it's original context at Criterion Games.





-Undrallio


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Thursday, April 17

Create Your Own Soundtrack for Burnout Paradise

Criterion Games has announced it's next update to come to Burnout Paradise will be Codename: Cogney and will feature even more goodies than the last patch did.

First of all (or thrice of all really) there will be 3 brand new Freeburn Online game modes:

-Online Stunt Run
-Online Road Rage
-Online Marked Man

Anything that makes the online part that much more fun is great, Marked Man would probably be the most fun out of those three. Getting chased (or chasing) around Paradise City by a bunch of road rage driven crazy people would be a total adrenaline rush.

Why don't you take a nice click on "Read More" to see what the other part of this post is like? You know, the part that actually corresponds with the title of the post.


Then there's the latest announcement from the good folks at Criterion. The in-game custom soundtrack via the PS3's XMB.

"Today, we're delighted to announce Burnout Paradise custom soundtracks will be coming to the Playstation 3 as part of our Cagney software update.

If you want to play your own music while in Paradise City, it's now possible via Easydrive without interrupting the game.

This couldn't be simpler...you just hit the Easydrive menu, select Soundtrack and hit Custom.

This brings up the XMB custom soundtracks page, where you can select what you'll play, whether you want to shuffle or repeat and group music."


According to the Criterion website there's only 5 days left before the update, so hurry up Paradise addicts and get your in-game soundtrack properly mixed and painstakingly chosen. It's time to rock. Or rap. Or strum your banjo. Whatever sort of music you're into I suppose.




-Undrallio


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Saturday, April 5

Burnout Paradise's New Map Shows Some Skin

Recently Criterion spoke about how they were going to bring us new info and footage about their projects as soon as they get it.

Well it was more than just talk, here's two new videos that shows us the new island coming to Burnout Paradise, it's still in production so don't go memorizing the streets juuust yet.


View the other video after the break.





-Undrallio


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Wednesday, March 5

Burnout Paradise Patch v1.2 On It's Way


Criterion Games already has a biiiig patch in store for Burnout Paradise that'll fix all sorts of problems in the game (even though there weren't that many to begin with), which we should be getting...when? Well, right now all we know from the main site is that it's "nearly done". Patch Notes after the break.


Burnout Paradise v1.2 Patch Notes

The Top 10 problems reported by you have been fixed, these are:

* PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
* The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.
* Disconnecting the controller before a race begines can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win
* Repeatedly joining and leaving a game with 8 players can cause the game to hang.
* Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
* East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.
* Audio distortion when using 5.1 / DTS and looking rearwards.
* Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
* Total time driven in player stats would stick at 145 hours :)
* VoIP connection problems with 8 player games.

Game experience enhancements

* We're going to be running road rule timers in all events and online challenges.
* Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.
* Increase online race timer timeout so players have a greater chance of finishing the race.
* Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.
* Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
* Surround sound fix
* Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
* Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
* Increase the # of search results returned for online games.
* Increase Picture Paradise timer so it doesn't kick in so quickly.

Other high priority issues being fixed

* Some online race start points face the players in the wrong direction
* Instances where Barrel rolls were not registering correctly in Stunt Run
* Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
* Fixed instances where the counting of Boost Chains would drop out
* Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
* Some instance where the Host couldn't change the game access if the game was created through an invite.
* Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
* Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
* Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
* Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers"
* NAT error
* Rich presence on 360 didn't change correctly when there is a change in the game parameters.
* Instances where Friends were not being displayed on the mini map.






-Undrallio

source


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