Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Sunday, September 14

Novastrike: Goes Down In Skill Level, Goes Up In Extras

Tiki Games, the Playstation Network game Novastrike's publishers, announced that a major update for Novastrike is now available.

The update lowers the difficulty of the game as well as adds Trophy support (16 of em in fact) and a few other goodies.

“At the start of June we released NOVASTRIKE and quickly discovered a lot of customers found the difficulty settings to be too challenging,” said Kevin McCann, president and creative director of Tiki Games. “Subsequently, the update really focuses on making the difficulty modes more accessible while also still retaining challenging modes for players that are very experienced with shooters.”

“Trophies became available while we working on the update so we included sixteen trophies for players to earn,” continued Kevin McCann. “We also included customizable controls, XMB music playlist support, and more. Supporting our customer-base is and always will be an extremely high priority for Tiki Games.”

NOVASTRIKE Update highlights include:
Reduced difficulty for RECRUIT, SOLDIER, and VETERAN modes. A new HARDCORE mode has also been introduced for shooter fans wanting a real challenge

-16 trophies to unlock – twelve bronze, and four silver

-Fully customizable controls

-XMB music playlist support

-Weapon info pane that details newly acquired weapons

-Multiple saved game support



-Undrallio



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Monday, September 8

VC/WiiWare Update for September 8th - 14th (Final Groovy Trains?)

Well heck, it's Monday and that means that the virtual console is getting it's weekly update. This time around there's three new games for you to download and play (at the rate of $1 = 100 pts).

Groovin' Blocks
(WiiWare) - A fun music-based puzzle game, totally radical maaan.
Final Soldier (Virtual Console) - Old school 2-D vertical shooter, ah nostalgia.
Cho Aniki - One word, weird.

For full descriptions straight from Nintendo and screenshots hit the break.


Groovin’ Blocks (Empty Clip Studios, 1-2 players, Rated E for Everyone, 800 Wii Points): A music-based game like no other, Groovin’ Blocks adds innovative musical game play to an addictive action/puzzle game foundation. Play to the rhythm of the music to increase your score, and try to hit “Superbeats” to double your multiplier. Go for the high score in each of the 27 stages as you collect stars to unlock 15 levels of power-ups. Groovin’ Blocks features three skill levels, from the accessible Casual to the fiendish Hard mode. Play with your friends in co-op mode or against them head-to-head. Head-to-head brings it up a notch as the power-ups now become attacks on your opponent. Play head-to-head with people of all skill levels using a golf-style handicapping system.




Final Solider (TurboGrafx16, 1 player, Rated E for Everyone—Mild Fantasy Violence, 700 Wii Points): A vertically scrolling shooter from the well-known Soldier series. In the 23rd century, invaders from the future suddenly attack Earth. Controlling a fighter created by the world’s scientists, you rise to meet the enemy. Collect power-up units, such as LASER, E-BEAM, FIRE and MISSILE, and then equip them in Options to launch a variety of attacks. For each of these weapons, you can freely select from three different types in SET-UP. Anticipate enemies’ strikes and deftly switch between weapons to defeat the invaders. In addition to NORMAL GAME, there are also 2 MINUTE GAME and 5 MINUTE GAME score-attack modes. The most perfect blend and balance of any game in the series, Final Soldier is a title you don’t want to miss.




Cho Aniki (TurboGrafx16 CD-ROM, 1 player, Rated E10+ for Everyone and Older—Mild Fantasy Violence, Mild Suggestive Themes, 900 Wii Points): The odd world in this shooter made for quite the conversation piece in its day. Players control either Idaten or Benten, celestial warriors out to bring an end to the tyrannical rule of the emperor of Planet Builder, who holds muscular prowess to be the supreme virtue of the universe. Aided by able-bodied muscle-head options Adon and Samson, they must battle to defeat the emperor’s army across five stages. Use the buttons to fire away and lay into the Builder forces. Power up your character and options with protein from defeated enemies to have them “bulk up” with a yell, and take their macho battle to the next level.



-Undrallio




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Thursday, April 17

Create Your Own Soundtrack for Burnout Paradise

Criterion Games has announced it's next update to come to Burnout Paradise will be Codename: Cogney and will feature even more goodies than the last patch did.

First of all (or thrice of all really) there will be 3 brand new Freeburn Online game modes:

-Online Stunt Run
-Online Road Rage
-Online Marked Man

Anything that makes the online part that much more fun is great, Marked Man would probably be the most fun out of those three. Getting chased (or chasing) around Paradise City by a bunch of road rage driven crazy people would be a total adrenaline rush.

Why don't you take a nice click on "Read More" to see what the other part of this post is like? You know, the part that actually corresponds with the title of the post.


Then there's the latest announcement from the good folks at Criterion. The in-game custom soundtrack via the PS3's XMB.

"Today, we're delighted to announce Burnout Paradise custom soundtracks will be coming to the Playstation 3 as part of our Cagney software update.

If you want to play your own music while in Paradise City, it's now possible via Easydrive without interrupting the game.

This couldn't be simpler...you just hit the Easydrive menu, select Soundtrack and hit Custom.

This brings up the XMB custom soundtracks page, where you can select what you'll play, whether you want to shuffle or repeat and group music."


According to the Criterion website there's only 5 days left before the update, so hurry up Paradise addicts and get your in-game soundtrack properly mixed and painstakingly chosen. It's time to rock. Or rap. Or strum your banjo. Whatever sort of music you're into I suppose.




-Undrallio


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Thursday, April 10

Lair To Be Slightly Less Sucky Come April 17th

Everyone remembers when Lair was on it's way, sounded like an awesome game to most of us. Piloting a dragon using the Sixaxis motion control and eating little dudes while you breathe fire and wreak havoc. The idea was awesome coated in a light sauce of genius. Unfortunately the game hit the dirt hard and never came back up, the controls were terrible, graphics par, music was pretty good, but the overall experience was very disappointing.

That may get changed though, and very soon!

Factor Fail, *cough* sorry, Factor FIVE has announced that a much needed update will be coming to Lair on April 17th. The update, should of course make it less suckish, probably not unsucky, but not so much sucking should be going on while you play. Hit the jump to see why the update will, in theory, de-suckify Lair. I promise no more suck jokes.

Suckers! Alright, now that I've sucked myself dry (there I go again..), the new update for Lair is actually going to be action-packed with goodies.

  • Analog control will be enabled, meaning no more horrid Sixaxis
  • Two new dragons for you to munch humans with.
  • Dualshock 3 support, so you can feel every chomp, tail swing, and devastating roar.
  • Finally, some new cool little themes that will show on the main menu and change randomly.

    Will it fix Lair? Probably not. Will it make it much, much better for people who already have it? Hopefully; Lair owners are certainly praying their balls (or feminine parts) off on this one.



    -Undrallio


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  • Sunday, March 23

    Sonic Unleashed Video Footage

    Quick follow-up to ryizzel's post yesterday about the new Sonic game, we now have video footage.




    I have to say wow, it looks good. Kind of like it's going back to the Genny days, but faster and more awesome. I'm afraid to get excited for it though, ever since the death of the Dreamcast at least...




    -Undrallio


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    Sunday, March 2

    TF2 Update Released




    On Thursday, Valve released an update to Team Fortress 2, which addresses some class balancing issues and adds several new features. Also added was Tournament Mode, along with a win/loss tracking and a team creation UI. Valve has also made searching for custom games is now easier, thanks to the feature added that allows players to search for custom games via tag filtering.


    Added "Custom" tab to the server browser

    * Servers can now specify metatags describing the custom rules they've adopted
    * Players can use tag filtering to find servers running the custom rules they want to play
    * Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24


    Initial release of Tournament mode (mp_tournament)

    * UI for handling team naming, ready mode, and win results
    * Disables team player limits, autobalancing, and intermission


    Class balancing

    * Reduced Soldier's maximum rocket reserve ammo from 36 to 16
    * Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
    * Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


    General

    * Added protection against voice command spamming. Dramatic reduction in teleporters needed
    * Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
    * Fixed "lastdisguise" command not remembering if you were disguised as your own team
    * Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
    * Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
    * Fixed Spectator targetID not using team colors
    * Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
    * Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
    * Fixed Badlands never having Sudden Death triggered
    * Fixed Engineer being able to detonate buildings that are being sapped
    * Changed Engineer buildings to detonate when a player disconnects instead of blinking out
    * Fixed potential client crash for players being healed by a Medic or dispenser
    * Made several improvements to server-side stat reporting (not related to individual player stats)




    -Ryizzel


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