Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Thursday, September 18

Life With Playstation, Global Release Today



Turn on your PS3s and tune in, that is click on Folding@Home on the XMB and your Playstation will be updated to a new member of Life With Playstation. The newest thing from Sony that allows a more connected feel with Playstation users and the world as well.

Life With Playstation will let you view the weather, cloud coverage, news articles, street view of over 60 cities, and Sony claims they're going to be adding to the list of features as well.

The final upgrade will be a ranking system for Folding@Home so you can now compete with people for helping out on the research. Those who've contributed the most time/power will be higher ranked.


-Undrallio



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Wednesday, September 10

Resistance beta applications up

Sup folks, Myresistance.net is now taking applications for the Resistance 2 Beta. Better hurry up before all the spots are filled.



-Ryizzel




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Tuesday, September 9

New Sly Game Quite Possible


Who loves Sly Cooper? Damned near everyone, and if you say you don't it's quite possible you're someone made of pure evil and yucky. The thieving raccoon is one of the more loved of the plethora of platformer games that came out on the PS2 and we miss him.

Though, from the sounds of a discussion between Sucker Punch and videogamer.com at the Leipzig Games Convention a Sly game is very possible to be created at some point. That some point being once the PS3 gains more young players, the traditional target audience for such a cute little raccoon.

"... we only make one game at a time, and we all really focus on it. Right now we're making Infamous," said Fox. "However, we all really love the Sly franchise and would love to get back to Sly."

Fox noted that the current PS3 user base doesn't suit the Sly Cooper franchise. "Right now, in the lifecycle of the PlayStation 3 the people that own them are largely adults. As we get deeper into the lifecycle more kids will have access to them. It makes sense for us to do an adult game or a teen rated game earlier on," he explained.

He concluded: "I can't imagine that I won't make another Sly game in my life. It's really fun."




-Undrallio




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Thursday, September 4

Ghastly, Spooky, Freaky, and Early?


In the spirit of Halloween, EA has decided to be ever so merciful and ship out Dead Space for the Playstation 3 and Xbox 360 a full week early, October 14th! Their reason being? So it doesn't cut in on your trick-or-treating time.

From that excuse I'm pretty sure we can all assume that EA employees treat Halloween like I did when I would go trick-or-treating, plan out the neighborhood a few weekends before hand and hit all the major houses first. Clusters of houses are best, while the rich people would fall next in line.

Sometimes though, the rich people would give out a piece of laffy taffy when poor retired Mrs. Johnson just shoved a full sized Snickers bar in your pillowcase.

Now thanks to Dead Space's early release you'll have plenty of sleepless nights to plan out your attack on the town. Thanks EA!

PC version isn't being released till the 20th of October though, so bummer there.

Dead Space Set to Ship Early – Oct. 14, 2008

Get Your Halloween Treat Earlier This Year! Originally scheduled to ship on October 21st, the award-winning action/adventure game, Dead Space will ship for the Xbox 360 and PLAYSTATION 3 on October 14, 2008 giving players a full 17 days before Halloween to step out into space for the fright of their lives. The development team at EA Redwood Shores is getting into the Halloween spirit early this year so fans can celebrate with Dead Space without cutting into their trick or treat time.

The Dead Space experience is all about surviving in its sci-fi world through strategic dismemberment, so experience the horror before the Necromorphs dismember you. After all, you are never truly safe in Dead Space. When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura’s communications array, but he arrives to find a living nightmare—the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke’s repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet … at any cost.

The PC version of the game will be shipping on October 20, 2008.






-Undrallio





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New Details Revealed about PS3 Headset


Yesterday the Playstation blog revealed some details about the new PS3 Bluetooth headset coming to stores this fall. The headset will be bundled with SOCOM: Confrontation and sold as a standalone peripheral at $50.


* "High-Quality" mode with use on PS3, offering noise cancellation and a better chat quality on the console.
* The quality of the headset will allegedly allow for more accurate commands of AI-controlled squad mates in Confrontation. There will also be "voice animation" where the player's avatar will "mimic" them during voice chat.
* There will be an in-game status indicator exclusive to the headset. It will display connection status, battery charge, speaker volume and mute status.
* Cradling the set back on the dock will turn it into a "desktop microphone" while charging.



[Source]



-Ryizzel




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Tuesday, September 2

Exclusive PS3 DLC For Mirror's Edge


Everyone's ready to run, leap, and roll around in the upcoming parkour-esque game Mirror's Edge; but it seems that Playstation 3 owners will have some extra goodies to gain with their version of the game due to PS3 exclusive downloadable content on the Playstation Network.

Nothing has been said about what the DLC will end up being, whether it be more missions, levels, guns, or whatever but we do know that yes, it will be coming.

This bit of news was released by Sony when they crushed the rumor that Mirror's Edge would be getting an early PS3 timed release.



-Undrallio



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Tuesday, May 6

UK Sony Gamers Day

While addressing journalists today at Sony's Gamers Day event in the UK, David Reeves was quoted saying Killzone 2 will be out "February next year". Aside from a trailer(posted above) shown at the event, details about the game are fairly sparse.

However, many sites are reporting that there will be a playable version for the press at the U.S. Gamers Day next week.

In other news, the president of Insomnia Games, Ted Price spoke with journalists today about resistance 2.


Resistance will feature Eight-player co-op with it's own story, characters and rewards. There will also be online multiplayer that will support up to 60 people and will include the chimera. To promote teamwork and bring a sense of intimacy to the game, players will be divided into several squads. Working as a team will be rewarded with bonus points, which can be used to level up, get persistent rewards, etc.

Source
[Update] Video seems to be down, looking for a replacement.





-Ryizzel


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Thursday, May 1

New Prince of Persia Details

The latest Edition of a French gaming magazine called joypad has a preview for the recently announced prince of Persia game.

Scheduled for to hit the PS3, 360, PC and Nintendo DS later this year, the game will feature cel-shaded graphics and and bits of time controlling powers from Sands of Time.

The gameplay centers around healing a corrupted world in the style of Okami, Shadow of the Colossus or The Legend of Zelda: Twilight Princess. After defeating a boss, the world will transform in real time around you.

This time around combat will be handled differently, emphasizing on one-on-one sword fighting as opposed to slaying swarms of enemies. The game was described being more like Soul Calibur than God of War.

Taking a page from Assassin's Creed, the game will be a mix of open ended exploration and linear missions.

The prince is free to roam the world map, taking on challenges at his leisure. Dynamic settings will be in place to regulate the difficulty curve. The challenges themselves will basically be linear assault courses, emphasizing fluidity of combat and acrobatics, leading up to a boss confrontation.

source






-Ryizzel


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Wednesday, April 30

Echochrome Released Tomorrow



Following the release of the demo last Thursday, Echochrome will be available for download on the Playstation Store tomorrow in North America. The 3d Puzzler will set you back 9.99 and features 56 levels unique to each platform.

Judging by the demo, this game is pretty fun...if only I could get past stage 3 on the demo.





-Ryizzel


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Saturday, April 26

Socom: Confrontation Gameplay/Interview Video




The video brings us some gameplay footage and a pretty interesting interview about SOCOM: Confrontation. Things are looking pretty good for the game which should be coming to us on September 16th, 2008.

Watch the video, it can illustrate it all far better than I can with my fancy typing.





-Undrallio


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Friday, April 25

Sing Your Chords Off In SingStar On The PS3


It's going to be the greatest (sort of) publicity stunt of all time. Sony's planning on having a first-look at SingStar at the Coachella Valley Music & Arts Festival.

They will have two set-ups, one for beginner singers with the other being geared towards the more advanced vocalist. Both stages will be in front of a presumably large audience, so if you freeze in the spotlight, you may want to hang back in the crowd for this one.

SingStar is set to be released on May 20th, but read about it all in the Press Release after the break.

Press Release

Sony Computer Entertainment America Returns to Rock Coachella Valley Music & Arts Festival With a New Playstation(R) Experience

Sony Computer Entertainment America Inc. (SCEA) today announced a triumphant return to one of the entertainment industry's hottest music events, the Coachella Valley Music & Arts Festival (Coachella). SCEA will be on-site as one of the main sponsors to provide fans a first-look at three of its most-anticipated PLAYSTATION(R)3 (PS3(TM)) computer entertainment system releases, SingStar(TM), LittleBigPlanet(TM) and Gran Turismo(TM) 5 Prologue. Every year music fans from around the world gather to experience COACHELLA's adventurous mix of iconic headliners and wide-ranging, forward-looking performers.

Inside two fully-interactive entertainment tents, fans will experience the ultimate in gaming, social networking and community building while receiving a better understanding of the power of the PS3 system in High-Definition. Attendees will be immediately immersed in unique environments, including the highly innovative, original world of LittleBigPlanet. They will also be given the chance to show off their inner desire to be the next great singing sensation with SingStar and the opportunity to test their racing skills with the ultimate racing experience, Gran Turismo 5 Prologue. SCEA will also offer the opportunity to upgrade the fan's experience daily with rewards including VIP access and band meet and greets.

"We are pleased to be an integral part of this year's Coachella Valley Music & Arts Festival," said Ginger Kraus, senior director, promotions, Sony Computer Entertainment America Inc. "As one of the best American festivals, we are thrilled to present PS3 in a social, interactive and immersive environment that compliments the spirit of this festival."

SingStar and Gran Turismo 5 Prologue will share an interactive booth, with separate spaces and experiences for participants. The SingStar portion will feature a stage for novice and advanced vocalists to showcase their octave range in front of a live audience. After each number, attendees can surf PS3 system's online SingStore(TM) and view new downloadable songs available for the game when it releases on May 20. And, for those feeling brave, they can upload their personal performances via My SingStar Online and share it with others.

The section of the booth dedicated to Gran Turismo 5 Prologue will be an auto enthusiast's dream, complete with racing simulators where fans can test drive the new game from the world's best-selling racing franchise and participate in race events. In addition, fans will be treated to a celebrity competition on-site with artists featured in the Gran Turismo 5 Prologue soundtrack, including British electro-rock band "Does it Offend You, Yeah?", the French electro "Kavinsky" and others.

The LittleBigPlanet experience, housed within a 40' x 60' booth, will showcase the game's three main pillars, Play, Create and Share, and uniquely themed environments depicting game levels. Within the booth, fans with be treated to an original musical soundtrack as clouds breeze across the ceiling. Once inside, participants will be introduced to the main and highly-customizable character, Sackboy (or Sackgirl, depending on their preference). Continuing onward, multimedia vignettes will show participants the potential to create user-generated content in the game. Concluding the experience, fans will learn about the "Share" features of the game through the PLAYSTATION(R)Network, where their creations can be played by others online. The Communal Creativity Center will allow fans to decorate their own level and post it on the world, which showcase the game's community building aspect. U Artists, BATTLES, MGMT and Simian Mobile Disco will stop by to participate in the VIP gameplay area.

In addition, SCEA will have a special area within the Coachella campground at the Internet Cafe allowing fans to test their vocal skills on SingStar. SCEA will also participate in an exclusive event on Saturday night with T-Mobile entitled the "TMO Tone Def Party and SingStar Lounge." At this exclusive event, SCEA will provide party revelers with the opportunity to either rock the mike like a vandal or sing their heart's out like a pop diva with PS3, which features a new selection of SingStar hits before they are available in stores or online.

The independent Entertainment Software Rating Board (ESRB) rating for Gran Turismo 5 Prologue is "E" for "Everyone", for SingStar is "T" for Teen and the rating for LittleBigPlanet is pending. For more information about the ESRB visit http://www.esrb.org.




-Undrallio


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Wednesday, April 23

PS3 and 360 Enemy Territory: Quake Wars Details

Aaahh, do you guys smell that? New details about Id software's Enemy Territory: Quake Wars have surfaced.

While Quake Wars is the successor to Wolfeinstein: Enemy Territory, this game takes place in the Quake the universe, pitting Humanity (Global defense force A.K.A. GDF) against the a menacing alien horde invading earth called, the Strogg.

Basically the game will play like Battlefield 2 with a sci-fi twist(Oh shit, thats battlefield 2142) , giving players access 6 unique classes and a large assortment of weaponry, vehicles and deployable units. Gamers will be rewarded for working as a team to overcome your foes.

Key features after the break.


KEY FEATURES:

* Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game’s single-player mode, every player’s choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.
* Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game’s intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
* Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
* Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.



-Ryizzel


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Heavenly Sword 2 Branches Out

GamesIndustry.biz: My next question was are you looking at working with other publishers and other formats?

Nina Kristensen: Yes, our new game is going to be PS3 and Xbox 360. We have actually signed it but we're not announcing to who at the moment.


Seeing how I gave you no intro or information about that tidbit whatsoever, let me explain. Nina Kristensen is the co-founder/chief developer of Ninja Theory, the masterminds behind Heavenly Sword, and that quote you just read? Yeah, that's what you're gonna see from Heavenly Sword 2, multi-platform goodness.

I wonder if there will be a slight fanboy dispute about this one, Sony-heads whining because they lost an exclusive while M$ followers laugh out loud at the Sony's loss.

Of course, I feel it's good for the game to be able to reach a more broad audience, maybe they'll make Heavenly Sword 2 a little longer than the first one though...

You can read the whole interview after the break, or in it's original format at GamesIndustry.biz.

Q: GamesIndustry.biz: Can we start by quickly looking back at Heavenly Sword. There was quite a lot of build up to the release of the game but after release did you get good feedback from Sony and from retail?

Nina Kristensen: We did. We're really proud of what we were able to achieve and we did some breakthrough stuff, particularly in the story-telling and cinematics and we were able to work with some absolutely incredible people like Andy Serkis. We were able to pioneer the performance capture and so forth. So the reception for it has been absolutely brilliant.

Q: GamesIndustry.biz: Did you find that Serkis understood what you needed from him from a games development point of view, and did you get a better understanding of the acting and film business from that relationship?

Nina Kristensen: As a person to work with you couldn't ask for better. He's extremely professional and really knows what he's doing. Andy had never worked in games at all and I don't think he'd ever played a game when he first came on board. It was really interesting to him because he's seeing a media that he hasn't worked in before and saw some big opportunities to push his craft forwards. He was able to bring a huge amount to the project. He didn't just act in the game but was our dramatic director, so he directed all of the cinematics while Tameen Antonaides (co-founder of Ninja Theory) directed the gameplay.

But then Andy also bought a huge amount of other stuff to the game – he was involved in the story quite heavily, particularly the character art, he also did the casting which was done exactly like a film. He did workshops with all the actors who did complete read-throughs on set. They did a complete run through of the entire game acting it all out like a theatre production, so they really understood what they were doing, and he ran it like a film production in a really professional way. He brought a lot more to the team than just playing a character.

Q: GamesIndustry.biz: Those high production values and attention to detail were praised in the finished game. That's important for Ninja Theory, to be quite lavish with the production of the game?

Nina Kristensen: I think you can only do that if you've got professional talent from those other industries. It's something we did across the board, we brought people in from other industries and media who'd never worked in games. There's a company called Play It By Ear out in New York who do sound effects and they had never worked in games before. We worked with them on the sound effects – they actually did the sound effects for Crouching Tiger, Hidden Dragon.

Q: GamesIndustry.biz: And that's a philosophy you're going to continue with future titles?

Nina Kristensen: Absolutely. If you want to make something's that really high-end and really engaging if you get the best talents from each discipline and you're able to integrate them effectively into the game then you're going to get the best possible results. So there's a lot of these relationships that we very much intend to maintain going forwards with our new games.

Q: GamesIndustry.biz: Are you working on a sequel to Heavenly Sword?

Nina Kristensen: No we're not, we're working on a new IP.

Q: GamesIndustry.biz: What can we expect from the new project – can we expect another three year production with a massive budget?

Nina Kristensen: Yes, we're looking at doing something really big and ambitious and absolutely build on our strengths in storytelling, cinematics and combat.

Q: GamesIndustry.biz: Heavenly Sword was a PlayStation 3 exclusive. Do you feel that you've really mastered that system now as a developer, because there were all these stories and rumblings that the PS3 was a tricky machine to get to grips with...

Nina Kristensen: There's always more stuff to learn but I think we know the PlayStation 3 very intimately now. We had to build everything from the ground up because when we started there simply wasn't any middleware or anything like that.

Q: GamesIndustry.biz: Looking back would you say making Heavenly Sword exclusive to a single platform was the right decision to make or would you have preferred to see it on more formats?

Nina Kristensen: It was nice to be a PlayStation 3 exclusive going in to new generation of consoles. From a practical standpoint it was very helpful for us to be able to get the most we could out of the PS3 at the time. Going forwards we are going cross-platform with this new game.

Q: GamesIndustry.biz: My next question was are you looking at working with other publishers and other formats?

Nina Kristensen: Yes, our new game is going to be PS3 and Xbox 360. We have actually signed it but we're not announcing to who at the moment.

Q: GamesIndustry.biz: You've said that this new IP is going to be looking at new concepts for a videogame – can you expand on that? Do you mean new concepts in terms of genre and gameplay, or in terms of delivery to consumer, or business models...

Nina Kristensen: We're looking at several things. We're certainly targeting a triple-A blockbuster, with two and a half years in production. We're actually looking at something in addition to that - we're considering opportunities in creating a CGI movie using the game engine alongside the game itself. The game is certainly the most important thing and we haven't decided for sure to do this, but it's something we're looking at. It's an interesting idea.

Q: GamesIndustry.biz: So you're looking at taking Ninja Theory beyond games development

Nina Kristensen: I think there's a lot of opportunities there and it's something we'll be exploring over the next year or so.

Q: GamesIndustry.biz: Are you interested in other routes to market? Because those games that take three year's to create are very time consuming and expensive. Do you see opportunities for Ninja Theory to take advantage of downloadable content or smaller development models – PSN of XBLA where team sizes are smaller, titles are cheaper to make?

Nina Kristensen: It's very interesting but it's not something we're doing right now. It's something we might consider doing a little bit further down the track.

Q: GamesIndustry.biz: There was a rash of indie developers being snapped up by publishers last year, and recently a number of smaller outfits have been forced to close. Is Ninja Theory confident it can remain comfortably independent in the coming months?

Nina Kristensen: It's a brutal environment out there for an independent, particularly considering the size of the games that we're developing. But we've now signed up the new game and the future looks pretty rosy for us.






-Undrallio


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Tuesday, April 22

EA Confirms Next Harry Potter Game

Fans of the Harry Potter series who are hoping to keep the magic alive will be happy to hear EA has announced it's game adaptation of Harry Potter and the Half-Blood Prince.

The game, set to be released alongside the movie coming out later this year, follows Harry's 6th year at Hogwarts, as he brews potions, participates in wizard duels, plays Quidditch...and finds love.

Half-Blood Prince will be released on the Wii, Playstation 3, Xbox 360 and just about every other electronic device you can play video games on.

I'd be lying if I said I wasn't a little excited for this game. With the steady rising in quality of the Harry Potter games, maybe this one might actually be playable. Hit the jump for the press release.

EA AND WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCE HARRY POTTER AND THE HALF-BLOOD PRINCE VIDEO GAME
Fans will relive the thrills, action and excitement of the movie this holiday season

Guildford, U.K. – April 22nd, 2008 – EA’s Casual Entertainment Label and Warner Bros. Interactive Entertainment today announced that the Harry Potter and the Half-Blood Prince™ video game will be released later this year to coincide with the Warner Bros. Pictures film based on J.K. Rowling’s sixth Harry Potter book.

“We believe that the Harry Potter and the Half-Blood Prince video game represents a milestone in the movie tie-in genre,” said Harvey Elliott, Head of EA Bright Light studio in the UK where the Harry Potter franchise has its home. “Building on the technological advancements of previous games in the series and with a particular focus on the unique control system of Nintendo’s WiiTM, the team here is working closely with the filmmakers to create an immersive interactive experience that captures the story, the action, the excitement and, above all, the fun of the film. ”

“Working with EA, we look forward to offering fans a compelling Harry Potter video game, one which captures the thrilling storyline and high visual quality of the movie,” said Scott Johnson, Vice President, Business Development for Warner Bros. Interactive Entertainment. “The adherence to the rich fiction is a trademark of this franchise and with Harry Potter and the Half-Blood Prince fans will experience the most authentic and enjoyable game in the series to date.”

In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort’s defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane’s chocolates! And then there’s Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.

In the game of Harry Potter and the Half-Blood Prince, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.

Under development by EA Bright Light Studio, the team behind the worldwide success of the Harry Potter library of games, Harry Potter and the Half-Blood Prince is scheduled for release in time for the movie launch this fall for the Wii, PLAYSTATION®3, Xbox 360™, PlayStation®2, PSP® (PlayStation®Portable), Nintendo DS, Windows PC, Macintosh and mobile devices.



-Ryizzel


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Playstation Home Announcement



Ps3 owners, are you excited? Playstation Home is on it's way in Spring '08 (that's this year); the date draws near! The tension and anticipation is unbearable!

Well worry no more, because *wait for it* Home got delayed. Again. This time all the way back to Fall of 2008. I think I can hear non-beta players groaning from here, sorry guys.

"We have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today," explained SCE president and CEO Kazuo Hirai.

"Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation tradition."

Are you willing to take a giant delay for a little refinement and making it nicer? Personally I would have been fine with taking it as it is and just getting updates as things get tweaked, but...that's what a Beta player is for.





-Undrallio


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Thursday, April 10

Gun Metal Grey PS3 coming to America

Yesterday Sony confirmed that it will be releasing the "VERY, VERY Limited Edition" gun metal grey PS3 in North America. Until recently, it was speculated that the model would only be made available in japan. No details have been released about the price or release date. You can bet it will be pretty hard to come by though.


Source





-Ryizzel


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Monday, April 7

Volition Developer Says PS3 Could Potentially Be More Powerful Than The 360

At THQ's Gamers Day Event a Volition Developer said the Playstation 3 has the potential for better graphics than the 360.

Jeff Carroll, the associate producer for Red Faction: Guerrilla, said that while developers will struggle with the PS3 at first, once they "figure it out" they will find "a very powerful system underneath".

When asked about the differences between the PS3 and 360 versions of the game, Carrol said, "We've got the PS3 running at a similar frame rate to the 360. We're finding some of the challenges of the Ps3 beneficial. We feel like we're doing rather well with the PS3."

Carrol goes on to point out the perks of developing on the ps3, such as the improvement in the running speed once once the animations and physics are moved from the CPU to the SPU.



Source







-Ryizzel


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Bioshock 2 For Ps3 As Well?

According to a job listing for a senior designer at 2K Marin, the current devs for Bioshock 2, they are looking for someone who has "Experience working with recent generation game console technology (Xbox, Xbox360, PlayStation2 or PlayStation3) and Playstation3 experience is required, Unreal Engine 3 experience is preferred."

Could it be that, while the first Bioshock shows no signs of appearing on the Playstation 3, Bioshock's sequel may very well make it?

Sonyheads around the world are certainly hoping so.





-Undrallio


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Wednesday, April 2

Sony Drops Sixaxis

It seems what many have predicted has come true, Sony is dropping support of the Sixaxis controller due to the release of the DualShock 3 controller. According to a Sony Rep "“Sixaxis will no longer be offered after it’s completely sold through at retail (likely by the summer timeframe).”

In other news, Sony has confirmed a list of games that will be compatible with DualShock 3, which should be arriving in store shelves next week.

Full list after the break. (Is it just me or did they forget to include Lair?)

Formula One Championship Edition*
MotorStorm™*
PAIN
High Velocity Bowling™
MLB®08: The Show™
Uncharted: Drake’s Fortune™
Resistance: Fall of Man®*
Ratchet & Clank®Future: Tools of Destruction™
Go! Sports Ski™*
Folklore™*
Heavenly Sword™*
Warhawk™*
Super Stardust™ HD*
Snakeball
Toy Home
PSOne Emulation
Piyotama™
PixelJunk™Monsters
Blast Factor™*
Condemned 2: Bloodshot™
Lost: Via Domus
Tom Clancy’s Rainbow Six Vegas 2*
Burnout Paradise™
Dynasty Warriors®6
Devil May Cry 4
DragonBall Z Burst Limit
Turok

Titles with an asterisk next to their name need a patch.



-Ryizzel


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Wednesday, March 26

SOCOM: Confrontation Release Date


SOCOM: Confrontation, which I did a nice and mildy-lengthy preview of sorts right here, finally got a release date and it sounds like it's aiming at September 16th, 2008.

I'm hoping they don't try and rush it if they're not completely done and use the infamous claim "We'll just patch it." Seriously guys, let's git r done.

Now I'm off to shoot myself for making a reference to Larry the Cable Guy.





-Undrallio


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