Saturday, April 5

A New Developer Joins the Take-Two Family

On April 4th, Rockstar announced the formation of Rockstar New England after the acquiring Mad Doc Software, "one of the premier independent development studios in North America." Rockstar founder, Sam Houser continues to praise the studio throughout the press release.

"The team at Mad Doc Software is extremely talented," said Sam Houser, Founder of Rockstar Games. "Bringing them within the Rockstar Games family will enhance our core technology and further support our commitment to creating progressive and innovative gaming experiences."

Mad Doc Software is known for it's work on the Empire Earth series and also helped developed the "critically acclaimed" Xbox 360 version of Bully: Scholarship Edition.

Seriously Rockstar? Mad Doc has to be one of the worst developers, ever. The average review of one of their games has the word "mediocre" mentioned at least 5 times. I can only hope this is an extremely late April fools joke.

Full press release after break.

New York, NY - April 4, 2008 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today the formation of Rockstar New England through the acquisition of substantially all of the assets of Andover, MA-based Mad Doc Software, one of the premier independent development studios in North America.

"The team at Mad Doc Software is extremely talented," said Sam Houser, Founder of Rockstar Games. "Bringing them within the Rockstar Games family will enhance our core technology and further support our commitment to creating progressive and innovative gaming experiences."

Established in 1999 by Dr. Ian Lane Davis, Mad Doc Software has led development on and provided contracting services for triple-A titles, with a particular focus on artificial intelligence and networking. The studio most recently worked with Rockstar Games on the Xbox 360 version of the critically acclaimed Bully: Scholarship Edition.

"To be a part of Rockstar Games is an amazing opportunity for everyone here," said Dr. Davis, Studio Head of the new Rockstar New England. "We're eager to bring our expertise to bear in the character-driven, open-world stories that make Rockstar Games titles so uniquely compelling."

About Take-Two Interactive Software, Inc.

Headquartered in New York City, Take-Two Interactive Software, Inc., is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® and Xbox® video game and entertainment systems from Microsoft, Wii™, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play, and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at

All trademarks and copyrights contained herein are the property of their respective holders.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

Important Legal Information

In connection with the tender offer commenced by Electronic Arts Inc. ("EA"), the Company has filed with the Securities Exchange Commission a Solicitation/Recommendation Statement on Schedule 14D-9. The Company's stockholders should read carefully the Solicitation/Recommendation Statement on Schedule 14D-9 (including any amendments or supplements thereto) prior to making any decisions with respect to EA's tender offer because it contains important information. Free copies of the Solicitation/Recommendation Statement on Schedule 14D-9 and the related amendments or supplements thereto that the Company has filed with the SEC are available at the SEC's website at

This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These risks and uncertainties include the matters relating to the Special Committee's investigation of the Company's stock option grants and the restatement of our consolidated financial statements. The investigation and conclusions of the Special Committee may result in claims and proceedings relating to such matters, including previously disclosed shareholder and derivative litigation and actions by the Securities and Exchange Commission and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors. Further risks and uncertainties associated with Electronic Arts' tender offer to acquire the Company's outstanding shares: the risk that key employees may pursue other employment opportunities due to concerns as to their employment security with the Company; the risk that the acquisition proposal will make it more difficult for the Company to execute its strategic plan and pursue other strategic opportunities; the risk that the future trading price of our common stock is likely to be volatile and could be subject to wide price fluctuations; and the risk that stockholder litigation in connection with Electronic Arts' tender offer, or otherwise, may result in significant costs of defense, indemnification and liability. Other important factors are described in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2007, in the section entitled "Risk Factors" as updated in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended January 31, 2008, in the section entitled "Risk Factors." All forward-looking statements are qualified by these cautionary statements and are made only as of the date they are made.



Stephen King, A Friend?

In a guest column for Entertainment Weekly, well-known thriller author Stephen King has written up a beautiful article game violence!

Now before you all double-click on your Notepad or MS Word and choose your favorite angry emotes ( >:[ has always been a classic ) make sure to actually read the article. Mr. King does not attack video games, but only expresses that while gaming isn't his cup of tea, he certainly does not feel that violent video games should be attacked like they are.

So, nope — videogames are not my thing. Nor am I some kind of raving political nutcase. But when I heard about HB 1423, which happens to be a bill pending in the Massachusetts state legislature, I still hit the roof. HB 1423 would restrict or outright ban the sale of violent videogames to anyone under the age of 18. Which means, by the way, that a 17-year-old who can get in to see Hostel: Part II would be forbidden by law from buying (or renting, one supposes) the violent but less graphic Grand Theft Auto: San Andreas.

According to the proposed bill, violent videogames are pornographic and have no redeeming social merit. The vid-critics claim they exist for one reason and one reason only, so kids can experience the vicarious thrill of killing. Now, what does and doesn't have social merit is always an interesting question, one I can discuss for hours. But what makes me crazy is when politicians take it upon themselves to play surrogate parents. The results of that are usually disastrous. Not to mention undemocratic.

It makes me happy to know that gamers aren't alone in this outrageous battle for peace, so everyone go read the whole article, it's about 2 pages of well written stuff.

Of course, I don't know how credible this support will be if an attacking journalist decides to point out the fact that King writes books like It and Carrie...



Burnout Paradise's New Map Shows Some Skin

Recently Criterion spoke about how they were going to bring us new info and footage about their projects as soon as they get it.

Well it was more than just talk, here's two new videos that shows us the new island coming to Burnout Paradise, it's still in production so don't go memorizing the streets juuust yet.

View the other video after the break.



Sony's Closing Servers

Playstation 2 didn't have the greatest online play, but there was some good titles out there if you looked hard enough, but after June 30th the servers that are listed after the break are going to be kaput.

Of course it really isn't that big of a surprise, we're in the next-gen now, the past will be erased and forgotten. Wow, that's kind of depressing.

Full list after the jump.

PlayStation 2

* Amplitude
* Destruction Derby Arenas
* Everybody’s Golf
* EyeToy Chat
* F1 ‘04
* Jak X
* Lemmings PS2
* My Street
* Syphon Filter Omega Strain
* This is Football 2004
* This is Football 2005
* Twisted Metal: Black Online


* Lemmings
* World Tour Soccer 2



Thursday, April 3

Gran Turismo 5 Prologue gets Damage Modeling

Over the years many fans of the Gran Turismo series have complained about the cars being invincible, which made for a very unrealistic experience in a driving simulator. It seems however that Polyphony Digital will finally be adding damage-modeling to their latest entry into the series, Gran Turismo 5 Prologue. Creator of the series, Kazunori Yamauchi confirmed that the team will be adding this feature via a downloadable patch some time later this year.



Look Out WiiSports

It looks like WiiSports will be getting some competition. Hudson Soft U.S. announced today that they will be releasing Deca Sports for the Wii. Deca Sports will feature ten games, which all support single and multiplayer modes. The games included are Soccer, Beach Volleyball, Supercross, Kart Racing, Basketball and Snowboard Cross, Badminton, Figure Skating, Curling, and Archery.

You can expect to be pulling back bowstrings, steering go-karts and shooting hoops using your Wiimote when the game hits U.S. store shelves on May 13th.



Sonic Unleashed Is Real

After many many rumors, and lots of leaked screenshots and even a video that depicted what HAD to be the next in the Sonic series, it's official. There's even a press release after the break to prove it!

The new (extended) video claims that Sonic Unleashed should be coming to us sometime late '08. I'm actually getting excited about this one.

Sonic Is Unleashed!

SEGA's newest Sonic title is set to combine amazing next gen capabilities with classic Sonic 2D gameplay!

LONDON & SAN FRANCISCO (April 3, 2008) - SEGA® of America and SEGA of Europe Ltd., today announced that everyone's favourite hedgehog will be breaking new ground yet maintaining his roots, in the upcoming title, Sonic Unleashed™. Developed by renowned studio Sonic Team, the latest installment in the multi-million selling franchise, will take players on an unforgettable high-speed journey around the globe in a way never before experienced in the world of Sonic. The game is set for release later this year and will be available for the Xbox 360™ videogame and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Wii™ home video game system from Nintendo and PLAYSTATION®2.

Sonic Unleashed is built on a powerful new "Hedgehog Engine", which introduces seamless 3D to classic 2D camera transitions, whilst delivering a rich and expansive world with multiple paths to choose from. Under development for three years, the Hedgehog Engine produces a visually rich next generation look and feel with elements of classic Sonic gameplay mechanics. The Hedgehog engine will help re-define the gameplay experience for Sonic fans and newcomers to the franchise alike.

"By combining rich and vibrant scenery with dynamic viewpoints Sonic Unleashed will provide an immersive 3D experience whilst keeping alive the 2D gameplay elements and fantastic worlds that Sonic fans know and love" commented Gary Knight, European Marketing Director for SEGA Europe. "In addition to this classic Sonic gaming experience, when darkness sets in Sonic Unleashed players will be able to experience a completely new way to play as Sonic... making this his most exciting adventure yet!"

Having been broken apart by the evil Dr Eggman, it's down to Sonic to put the pieces of the world back together again by retrieving the power of the chaos emeralds. In doing so, Sonic will find himself in a race against time and faced with an unusual situation that will challenge him in ways never before seen. By completing a wide variety of action-packed stages, spanning the seven broken continents of the world, gamers will need to unleash Sonic's amazing abilities to save the world, and himself!

The opportunity to engage in Sonic in different ways during the day and night time levels brings a completely original way of playing to the Sonic franchise, in addition to running at high speeds in classic Sonic style, combat fighting will become possible. Super quick Sonic's speed skills will be highlighted by four new modes, whilst the all new combat, movement and functional abilities will offer depth and variety to the game. As the sun sets in Sonic Unleashed, a different type of adventure will awaken in Sonic's newest quest....

Sonic Unleashed is scheduled for release worldwide in late 2008.



Hideo Kojima Claims MGS May Not Be Yet Over

In a recent interview between IGN and Hideo Kojima (the mastermind behind Metal Gear Solid) Hideo talks about how the MGS series may continue on, even if Solid Snake is killed off.

IGN: Obviously, the first question that's on everyone's mind is: Why exactly did you feel this was the right time to end the Metal Gear Solid series?

Hideo Kojima: I was supposed to end this in MGS2, you know, originally (laughs). And then I created MGS3, and I said, 'Okay, this is the final one. It's over.' But people said, 'No, there's still not enough answers (in that game)!' As a game design, the story was almost complete in MGS1, 2 and 3, or so I initially thought. But of course, there were some questions that weren't answered, especially with some things after MGS2. I didn't decide that this was the timing – there were a lot of voices saying, 'We want the answer to all of the questions!' That's why as a game, and as a saga, MGS4 is the complete wrap up.

PR-wise, I really don't want to say that this the final game or this is the wrap up, but if I don't say it, people will make me create MGS again! (laughs) So I have to say, 'Die, Snake,' and really end it so I can move on to something else! (laughs) Actually, it's a game, so even if Snake dies, the game can live on. We have to kill him at a certain point.

I think that after Snake is gone, it wont be Metal Gear Solid anymore. Solid Snake IS MGS. Anything after that is just milking the cash-cow. How do the readers feel about this? Comment about it.



Star Wars: The Force Unleashed Dated

Here comes the newest Star Wars game from LucasArts, it's going to be for the Playstation 2, Playstation 3, Playstation Portable, Nintendo Wii, Nintendo DS, and finally the Xbox 360. If they managed to throw it on the PC that'd cover every system that's in circulation right now. Expect to see it show up on September 16th in the States.

LucasArts has announced that its physics-based jedi sim, Star Wars: The Force Unleashed, will arrive on September 16th in the United States, September 17th in Southeast Asia and Australia, and September 19th in Europe. That’s the plan and, given our anticipation for the title, we can only pray the publisher doesn’t alter it any further.

Hit the jump for the super cool tech video.



Tom Clancy's HAWX

Tom Clancy and Ubisoft have got a new dogfighting (aircraft) game on the way for the PC, 360, and Ps3, Tom Clancy's HAWX, and boy have I gotta looks B-E-A-utiful!

The game will feature over 50 jets, and revolves around a story set in the year 2012 where private military companies generally control most country's fighting actions. But who cares about that? We just wanna gun down some baddies.

More info and a video after the break.

HAWX features an Enhanced Reality System (ERS), which is meant to make even the average pilot feel like Iceman. ERS includes radars, incoming missile detection, an anti-crash system, damage control system, tactical map, information relay, weapons trajectory control and allows players to give commands to their AI squadron. With the Assistance Mode flipped on, the ERS will put pilots into a maximum safety mode. Think of it like having all the assists turned on in a racing game. You get more freedom and control with Assistance Mode off, but you will also be at greater risk without the full protection of the ERS.



Wednesday, April 2

Sony Drops Sixaxis

It seems what many have predicted has come true, Sony is dropping support of the Sixaxis controller due to the release of the DualShock 3 controller. According to a Sony Rep "“Sixaxis will no longer be offered after it’s completely sold through at retail (likely by the summer timeframe).”

In other news, Sony has confirmed a list of games that will be compatible with DualShock 3, which should be arriving in store shelves next week.

Full list after the break. (Is it just me or did they forget to include Lair?)

Formula One Championship Edition*
High Velocity Bowling™
MLB®08: The Show™
Uncharted: Drake’s Fortune™
Resistance: Fall of Man®*
Ratchet & Clank®Future: Tools of Destruction™
Go! Sports Ski™*
Heavenly Sword™*
Super Stardust™ HD*
Toy Home
PSOne Emulation
Blast Factor™*
Condemned 2: Bloodshot™
Lost: Via Domus
Tom Clancy’s Rainbow Six Vegas 2*
Burnout Paradise™
Dynasty Warriors®6
Devil May Cry 4
DragonBall Z Burst Limit

Titles with an asterisk next to their name need a patch.



Monday, March 31

Capcom Aquires Tenchu Devs

Over the weekend Capcom acquired K2 Studios, known for their work on the recent atrocity known as Tenchu Z and Valhalla Knights. K2 is also aiding SNK in making the latest Samurai Showdown game.

The purchase was made through an exchange of stock, which should be completed May 1st. The purpose of the exchange was apparently to help make Capcom's "game development activities more efficient and speedy." Could this mean that Capcom plans to breathe new life into the dying Tenchu series, or maybe they are just adding more hands to their development team.



Valkyrie Profile: The Accused One, DS

Valkyrie Profile: The Accused One on the DS, every fan of the series is now creaming in their pants. I'm amazed at what SquareEnix did on the new trailer, it looks astounding for the DS.

I have a feeling the game wont play out as good as it does on the PSX and PS2, but who knows, maybe my instincts are wrong. No date yet, but we'll find out as more details emerge.



CoD4 Map Pack Delayed

Today Activision has confirmed the 360 version of Call of Duty 4: Modern Warfare will be released on Thursday, April 10th. The Variety Map Pack DLC was originally expected on April 3rd, the same day CoD4's GOTY edition is to be released.



GameStop Not Taking In Gameboys

Are you planning on finally trading in your original Gameboys and Gameboy Colors along with their corresponding games? Well if you're going to do it at a GameStop you had better do it soon because as of April 7th, GameStop will not be accepting trade-ins for those utterly ancient gaming peripherals.

Sad to think that the Gameboys are actually that old, I've got 2 originals and one GBC of my own, with just about no game for them. I traded all my games but couldn't bring myself to get rid of the darned systems themselves.



Socom 3 Gets New Map Pack

With all the focus on current gen games, it's nice to see developers haven't abandoned the only living (if you call that living) last gen console, the Ps2.

A new map pack has been released for SOCOM 3: U.S. Navy SEALs and SOCOM: U.S. Navy SEALs Combined Assault. This third map packs includes maps present in both SOCOM and SOCOM II. The best part of all of this is, the map pack is completely free.

Hot off the presses, a new downloadable map pack has just been released for SOCOM 3: U.S. Navy SEALs and SOCOM: U.S. Navy SEALs Combined Assault. This is the third downloadable map pack released for the two titles. This new downloadable map pack includes the classic SOCOM and SOCOM II maps Crossroads, Fishhook, Frostfire and Guidance.

Crossroads is a SOCOM II urban map based in North Africa. Crossroads consistently ranks as the most popular classic SOCOM map and a next generation version of Crossroads will be featured in SOCOM: U.S. Navy SEALs Confrontation. It is playable in a day or night setting with up to 16 players in Suppression, Demolition and Control gametypes.

Fishhook is a SOCOM II map based on a seaside North African village. It is playable with up to 16 players in a day or night setting in Suppression, Extraction, Control and Breach gametypes.

Frostfire is a SOCOM map which features an oil drilling platform off of the coast of Alaska. It is playable in a day or night setting with up to 16 players in Suppression, Control and Demolition gametypes.

Guidance is a SOCOM II map which features an ex-soviet military base in Russia. It is playable in a day or night setting with up to 16 players in Suppression, Demolition and Control gametypes.

The price of the new map pack, FREE! In fact, we are making all three of the SOCOM 3 and SOCOM CA Downloadable Map Packs free from this point forward. This is no April Fools joke. We want to give something back to all of the fans who have stuck with us all of this time.

This is a great opportunity to get your Crossroads fix in before SOCOM Confrontation is released on the PLAYSTATION®3 this September. It will also give you a good opportunity to see first hand how far SOCOM has come with the latest PS3™ installment. After playing both versions, there is no way I can go back. Experiencing Crossroads in SOCOM Confrontation on the PS3 is like experiencing it again for the first time. While the layout is instantly familiar to anyone who has spent hundreds of hours playing Crossroads in SOCOM II, the level of detail which is achieved on the PS3 makes it a whole new experience.



Still Alive Rock Band DLC, For Free!

[UPDATE: The Xbox version of the song got released early! Go get it now 360 users!]

In a follow-up from a post ryizzel made back in February, I'm here to announce that Rock Band owners for both the 360 and the Ps3 will be able to download Still Alive for free!

360 owners should be able to get it tomorrow, but Sony users will have to wait a few weeks due to the face-lift that the Playstation Store is going through.



Playstation Store Gets a New Wardrobe

Sony will be working on a new look for the Playstation store in April.

As of April 3rd, for about 2 weeks or so there will be no new updates to the Playstation Store. You can still buy and download all the stuff already on it, but until a firmware update for the new store comes out sometime in Mid-April, nothing new will be released.

The wait will be agonizing for Rock Band users who want their free Still Alive song, but hopefully the new interface will be worth the wait.



Atari's New President-CEO

Atari has announced today that they have made Jim Wilson their new President and CEO.

Quick idea of who Jim Wilson is, the now ex-Vice-President of Vivendi Universal. Games to note from there are Spyro, Crash Bandicoot, and many other great games.

Press release after the break.

Atari, Inc. Appoints Jim Wilson Chief Executive Officer and President
Industry Veteran to Oversee Interactive Entertainment Company

NEW YORK, March 31, 2008 /PRNewswire-FirstCall via COMTEX News Network/ -- Atari, Inc. (Nasdaq: ATAR), an interactive entertainment company, announced today the appointment of Jim Wilson as its Chief Executive Officer (CEO) and President, effective immediately. Mr. Wilson is assuming the responsibilities of CEO which have been overseen by Curtis G. Solsvig III, Atari, Inc.'s Chief Restructuring Officer since October 2007.

An industry veteran, Mr. Wilson has more than 15 years of executive management experience with video game and entertainment companies, including Vivendi Universal Games, Universal Interactive Studios, and Sony Wonder/Sony BMG. Mr. Wilson brings a proven management style to Atari, Inc. with a track record focused on successful development and execution of strategic objectives and profitability goals, including the development and launch of video games and numerous branded entertainment properties, franchise development and content delivery across multiple distribution channels.

"Atari, Inc., with its world-renowned brand and strong library of game franchises, has a tremendous opportunity in North America. I look forward to working with the Atari team and shareholders to lead Atari, Inc. into its next phase of growth," said Mr. Wilson.

Mr. Wilson's hiring is the next key step in the restructuring of Atari, Inc. Since October 2007, Atari, Inc. has entered into a series of transactions with its majority shareholder, Infogrames Entertainment S.A. (IESA), aimed at stabilizing and focusing the Company's distribution efforts. Further, through its primary lender, BlueBay High Yield Investments, S.A.R.L., Atari, Inc. has been able to re-establish its credit facility with a $14.0 million limit, which is currently fully utilized to fund Atari, Inc.'s ongoing operations. With David Gardner and Phil Harrison leading IESA, Mr. Wilson, as CEO of Atari, Inc., will be an integral partner in shaping the future of Atari worldwide.

Mr. Eugene Davis, Chairman of the Board of Atari, Inc. commented, "Jim has spent his career in and around the interactive entertainment space. His passion for this industry, coupled with his leadership skills and first-hand operational execution, make him the ideal person to lead the future of Atari, Inc."

Most recently, Mr. Wilson served as Executive Vice President and General Manager of Sony Wonder, Sony BMG's home entertainment business, where he focused on developing and managing products from key partners such as Sesame Workshop, World Wrestling Entertainment, and Classic Media. Prior to Sony Wonder, Mr. Wilson served as President of Universal Interactive, where he built a leading games company and a movie studio-based business model which also leveraged existing intellectual properties. During his time at Universal Interactive, he managed two of the most successful original game franchises of all time, Crash Bandicoot and Spyro the Dragon, and launched and managed numerous top-selling and critically acclaimed titles including The Hulk, The Thing, and The Chronicles of Riddick. Following Vivendi's acquisition of Universal Interactive, Wilson was named Executive Vice President/General Manager of Worldwide Studios for Vivendi Universal Games and also assumed leadership of Sierra and Knowledge Adventure.

Prior to his time at Vivendi, Mr. Wilson previously held games marketing positions at Philips Media and business development and marketing roles within The Walt Disney Company and Universal Studios. He began his career at Arthur Andersen & Company. Mr. Wilson holds an MBA from Harvard Business School.

About Atari, Inc.

New York-based Atari, Inc. (Nasdaq: ATAR) publishes and distributes interactive entertainment software in the U.S. The Company's 1,000+ published titles distributed by the Company include hard-core, genre-defining franchises such as Test Drive(R); and mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), an interactive games publisher in Europe. For more information, visit

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause actual occurrences to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements.

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.
SOURCE Atari, Inc.



Sunday, March 30

Week 1 of the April Game Releases

So it's not really April yet, but it will be in a few days. So what do we have this week? Well, only a few games, that's what.

To me the only good games being released this week is the RPG Mana Khemia for the Ps2 and possibly Overclocked, a thrilling adventure game for the PC, or Great War Nations: The Spartans, an RTS for the PC. Needless to say, this week is D-R-Y.

Oh, I guess Call of Duty 4: Modern Combat GOTY edition is coming this week too, you wont find it after the break so I hope you read this sentence.


Overclocked - March 31st, 2008 - Thriller / Adventure
Panzer Command - March 31st, 2008 - RTS
The Abbey - March 31st, 2008 - Point and Click Adventure
Civil War Mysteries - March 31st, 2008 - Puzzle Game

B&W Pick of the Week

Great War Nations: The Spartans - RTS

Nintendo DS

Toy Shop - April 1st, 2008 - Strategy / Sim

B&W Pick of the Week

Professor Brainium's Games - Puzzle

Playstation 2 / Pick of the Week

Mana Khemia: Alchemists of Al-Revis - RPG

This week pretty much sucks for gaming I guess.