Showing posts with label Activision. Show all posts
Showing posts with label Activision. Show all posts

Thursday, September 4

Call of Duty: World at War Release Date Announced.

Those of you tired of playing COD4 will be happy to hear that Activision has announced that Call of Duty: World at War will being hitting store shelves November 11. The shooter will be released on all consoles (even the ps2) and the PC simultaneously.

Also, anyone who pre-orders Call of Duty: World at War for the 360 and PC will be treated to the multiplayer beta in October.



-Ryizzel




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Monday, May 5

EA Responds to Activision's Criticisms

Recently Activision CEO Bobby Kotick has been making alot of remarks about EA, most notably claiming that EA sucks the soul out of the studios it acquires. While many gamers would agree with Kotick, EA seems to find his comments hilarious.

In an interview with N'Gai Croal on his Level Up blog, EA's Vice President of Corporate Communications had this to say in EA's defense:


The truth is, everyone laughed. In the past year EA has made radical changes to decentralize the company and put creative control back in the hands of development teams. It's too early to declare victory but if you talk to people like Patrick Soderlund at dice in Stockholm, Mark Jacobs at Mythic in Virginia or Josh Resnick at Pandemic--they'll probably tell you that it's working. They get a lot of resources and creative freedom. That freedom has already contributed new start-ups like Dead Space, Mirror's Edge and Boom Blox and there's a lot of others to be announced soon.



So EA has finally started to change their evil ways...internally atleast, but it will take more than that to assuage gamers fears of EA screwing up Take-Two's franchises once the inevitable takeover happens.


Source





-Ryizzel


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Friday, May 2

Activision and Vivendi Discontinue Membership with ESA

Fresh on the heels of yesterday's news of Activision not attending E3, it seems Activision and Vivendi have discontinued their membership with the ESA.

The ESA's senior VP of communications and research, Rich Taylor had this to say,


"While the Entertainment Software Association remains the preeminent voice for U.S. computer and video game publishers, we can confirm that Activision and Vivendi Games opted to discontinue their membership. The ESA remains dedicated to advancing our industry’s objectives such as protecting intellectual property, preserving First Amendment rights, and fostering a beneficial environment for the entire industry. Our high level of service and value to members and the larger industry remains unchanged."


-- Rich Taylor, Senior Vice President of Communications and Research, Entertainment Software Association





-Ryizzel


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Thursday, May 1

Activision Not Attending E3

It's official, Activision won't be showing up at E3 this year. When questioned why, Activision responded with this:

"After careful consideration, for business reasons Activision has decided not to participate in any official E3 activities. We wish the ESA best of luck with the show."


Along with Activision, Atlus, Bethesda, Majesco, NCsoft, Vivendi Games and Warner Bros. Interactive also seem to be bowing out of the event.

Though it seems Activision isn't going to be involved with E3, this doesn't mean it won't hold it's own event nearby to showcase their latest projects.





-Ryizzel


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Wednesday, April 30

Guitar Hero: On Tour Track List Announced


The latest Guitar Hero track list has been announced; Guitar Hero: On Tour for the Nintendo DS of course!

What? You didn't know about the DS version? Well that's because we completely forgot to write about it for you poor reader, we'll make it up to you by actually telling you the track list! Isn't that nice?

Guitar Hero: On Tour for the DS features 15 -announced- tracks of 25 that Activision previously claimed were in the game, the rest will either be unlock able or download able(maybe). See the list after this convenient break.


# Do What You Want - OK Go
# All The Small Things - Blink 182
# Spiderwebs - No Doubt
# Are You Gona Be My Girl - Jet
# We’re Not Gonna Take It - Twisted Sister
# All Star - Smash Mouth
# Breed - Nirvana
# Jessie’s Girl - Rick Springfield
# Hit Me With Your Best Shot - Pat Benatar
# This Love - Maroon 5
# Heaven - Los Lonely Boys
# Helicopter - Bloc Party
# China Grove - The Doobie Brothers
# Rock and Roll All Nite - KISS (cover by Line 6)
# What I Want - Daughtry

It looks like for the most part they went with a more kid-friendly list (Kidz Bop anyone?) to go along with the silly 4 button add-on that you need to play the game.





-Undrallio


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Wednesday, April 23

PS3 and 360 Enemy Territory: Quake Wars Details

Aaahh, do you guys smell that? New details about Id software's Enemy Territory: Quake Wars have surfaced.

While Quake Wars is the successor to Wolfeinstein: Enemy Territory, this game takes place in the Quake the universe, pitting Humanity (Global defense force A.K.A. GDF) against the a menacing alien horde invading earth called, the Strogg.

Basically the game will play like Battlefield 2 with a sci-fi twist(Oh shit, thats battlefield 2142) , giving players access 6 unique classes and a large assortment of weaponry, vehicles and deployable units. Gamers will be rewarded for working as a team to overcome your foes.

Key features after the break.


KEY FEATURES:

* Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game’s single-player mode, every player’s choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.
* Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game’s intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
* Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
* Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.



-Ryizzel


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Monday, April 21

Activision Shuts down Underground

In what I would call long overdue, Actvision is shutting down Underground studio. The 45 employees that worked at Underground are currently in the process of being relocated to other studios.

Originally named Z-axis, the studio worked on titles such as BMX XXX, X-Men: The Official Game, and the Dave Mirra Freestyle BMX series. More recently, Underground worked on the PS3 port of Enemy Territories: Quake Wars which is due out in May.









-Ryizzel


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Thursday, April 17

My Spidey Senses Are Tingling, Another Spider-Man Game Rises


Spider-Man: Web Of Shadows is coming to us from Shaba Games and Treyarch and is set to appear on the PS3, PS2, PSP, 360, DS, PC and the Nintendo Wii. What? No cell phone action? Lame!

The official website tells us this:

"New York City has been invaded and only Spider-Man can save it.

The fate of New York is in your hands...take control..Spider-Man: Web of Shadows gives you an unprecedented level of gameplay choice, including, for the first time, control over the game's direction and outcome. Choose how Spider-Man fights, which powers to upgrade, who in the Marvel Universe to fight with or against, and the fate of New York City itself.

Choose wisely."


Free-roam web-slinging AND a non-linear storyline? Sounds like it'll be one hell of a game if they don't kill the story like they did with Spiderman 3. What's that? You want to know more? Well there's a trailer after the jump you giddy little Spidey-head you.





So, since this game let's us choose who we fight and who we fight with...can I finally tag-team Spidey and Venom against Mary Jane? Even if she needs to be brought back from the dead, I'd love to kick the crap out of Zombie Jane.



-Undrallio


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