Showing posts with label computer. Show all posts
Showing posts with label computer. Show all posts

Monday, January 21

Video Games are Addictive, TV Builds Character?


Janice Turner over at the UK TimesOnline wrote a fairly interesting article where she gives her opinions about the state of children and their media. She makes some relevant points about television, but it's that last moment when she talks about video games...

I really don't have much to say about the article, she makes some interesting points and talks about what her feelings are on children and technology. but some of it seems a little bit over the top like this little excerpt,

Technology boggles us with its unfathomable black magic: what if Microsoft used its power for evil and patented spyware that could suck our brains out through our noses? But our children with their instinctive understanding of new systems, stroll with happy confidence through the techno garden.
It's easy enough for parents to relate to that wordy statement I suppose, the whole thing seems a bit eccentric to me though.

What really made me want to write about this article was the following paragraph,
I refuse to buy them portable gaming consoles, Xboxes, GameCubes, PS2s. These are Satan's Sudoku, crack cocaine of the brain. Even the crappiest cartoon or lamest soap teaches a child about character, plot, drama, humour, life. Playing video games, children are mentally imprisoned, wired into their evil creators' brains. And they play them - beepety-beep - on journeys, over family meals, any minute in which they find themselves unamused.
I think I would rather have my child play Age of Empires and learn about history while having fun playing a video game, than to let said child watch Spongebob Squarepants for hours on end. I can guarantee that the things learned from AoE will better the child in life much more than anything a talking sponge would. World history, time management, and multi-tasking skills. AoE would even better a child's decision making process, should I build another Barrack and up my military or should I build more houses so my villagers can gather resources to upgrade my city faster?

Age of Empires is only one example of course, ryizzel mentioned to me Metal Gear Solid which I completely agree with. Throughout the whole game you can talk to Natasha who will teach you about the history of nuclear waste and nuclear war.

Heck, I learned my cardinal directions by playing The Legend of Zelda! The secret lies on the easternmost peninsula.

One final thing. Game creators are not evil, and children are not imprisoned in the games at any point. The common goal for a lot of next generation game developers is to break away the linear plot lines and enable the player to truly immerse oneself in the game by going wherever and doing whatever he/she would choose. Of course however, we would never want our children to actually enjoy a video game, they'll grow up to be losers working for successful game companies and making lots of money doing something they enjoy. God forbid.


-Undrallio

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Saturday, January 19

Turok, Trash or Treasure?


Turok is finally coming back to visit you in your home for the first time after a six year void since the disappointing Turok: Evolution. The newest in the series, which is plainly titled "Turok", is coming from Propaganda Games and will be available for your Ps3, Xbox 360, and PC on February 5th, 2008.

A demo recently was recently released on the Playstation Network so ryizzel and I decided we would review it for you and give our two cents on it.





This two stage demo starts you out as Joseph Turok with his "buddy" Slade in a dark cave with dripping water and perfect acoustics to echo even the quietest whisper. You'll realize this every time Slade says something as you tramp your way through the cavern searching for your way out. Slade says a lot of things, usually nothing important. He also likes to remind you how he'll "Leave your ass behind if you don't hurry up". What a good friend.

As you work your way through the cave, you'll hear strange noises coming from up ahead, these noises are followed by screams of fear and pain. That combined with the dripping water, the dark, and the sense of claustrophobia all make this part of the demo very tense the first time through.

You start out the demo with a bow, two sub-machine guns, and a knife. You can dual-wield any two one-handed weapons that you wish in this game. Shotgun and a sub-machine gun? Sure! Dual-shotguns? Definitely! The left handed weapon is controlled by the left trigger buttons, and the right weapon with the right triggers, easy and fun. There's also a large assortment of weapons in the demo, everything ranging from a pistol to a pulse rifle.

Though the most fun weapon in my opinion is of course, the knife. This thing is wicked. You have the choice to hack away at your enemy until they fall to their knees, or you can use R2 when you're close enough to your enemy for an instant kill where it transitions smoothly into a third-person view of Turok executing a very bad ass killing move, then transitioning just as smoothly back into first-person.

That's not the only time you enter third-person though. Does everyone remember why Turok was so cool in the first place? The dinosaurs of course! Every now and then a dino may pin you to the ground while trying to rip your throat out and you have to mash either the trigger buttons, or rotate the analog stick like mad to get the savage beasts off of you before you become a part of their digestive system.





Eventually you'll work your way out of the cave and you have to regroup with Slade (with whom you were separated in the cave), and this is the first time you get to see non-hostile dinosaurs, little Compsognathuses. You know, the little rooster sized dinosaurs. They will bite at your ankles if you sit still too long though, feisty little buggers.

We get to witness one cutscene in the demo where we see a little bit into Turok's past that explains the scar on his cheek, and why he carries a knife. He's a member of a group called the Wolf Pack, that's all I'll give away for now.

Naturally after you find out why he has a knife, you have to use either that or your bow to eliminate a few human (if indeed they are human) enemies who are patrolling the area. You could go silently, or you could just blow them all to smithereens with whatever weapons you have currently. I found it most fun to provoke the local dinosaurs and then hide while they tore into my enemies for me.

The whole thing looks great, the people are very detailed, and the dinosaurs ferocious. Ragdoll physics are fun when you blow an enemy twenty feet in the air due to a well placed grenade, but the bodies of your fallen foes feel like they have no weight to them. I barely ran into the corpse of a raptor and the thing slid ten feet in front of me. The raptors in the game are easily twice your size, I find the weightlessness highly illogical captain.

As far as music goes, Turok doesn't have anything spectacular. The music it has fits, it's easy to ignore, but it just doesn't add much to the game itself. The battle music however gets very annoying quite quickly. I'm pretty sure it's just the same 15 second track over and over.

So finally, at the end of the demo I had enjoyed myself, and it left me looking forward to the game's release. Though, I'd wait for the reviews to see if it's worth the hefty price tag before getting it, Turok is a fun First Person Shooter, but it doesn't bring anything new to the genre. The full release version is going to have a 16 person online mode, but if you're looking for a shooter I'd go for Unreal Tournament III or Team Fortress 2 from the Orange Box.

The Turok demo gets an 8.0 from me. Fun, but not incredible.

-Undrallio


Sooo....its my turn to give my review of the demo...joys...

From what I experienced in the 30 minute demo, Turok is just another generic shooter. This doesn't mean its a bad game, just not a good one. The demo contains everything you'd expect from a Turok game, dinosaurs, A bow, and a expansive jungle environment for the player to explore.

From what I've gathered in the demo, our Dinosaur hunter has joined a group of mercenaries named wolf pack who are tasked with tracking down a war criminal on a planet inhabited by dinosaurs. The demo consists of two levels, a small cave which appears to be a nest for raptors and a vast, open jungle.

You get a variety of weapons to use in this game, Pulse rifles, SMGs, Shotguns, and Grenade launchers are all at your disposal to wreak havoc upon your enemies. The best of all of the weapons was the knife. When you get close enough to an enemy, you can execute an instant kill move. Another cool feature was using the shotgun's alternate fire, a flare launcher, to distract the dinosaurs. You could even shoot enemies with the flares and the raptors would attack them.

My main problem with the demo was that it didn't leave me wanting more. With games like Farcry and Crysis on the market, this game seems vanilla. Turok has all the features every FPS should have, dual wielding, a large variety of weapons, and lots of crap to shoot at. I really hope in the full version of the game, the devs include things that make Turok unique.

Turok gets a 7 from me. While its not innovative, it's still enjoyable.

-Ryizzel


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Friday, January 18

Crysis Comes to the Ps3


All whom own a run-down, slowly chugging it's way to death PC rejoice! For Crysis is coming to the PS3! At least according to an "inside source" at Crytek it is.



It'll be just like Crysis for the PC, but with a few extra features. Not much is known now, except that it will NOT be coming to the 360, due to technical issues. I'm going to go out on a limb and say the technical issues are that the 360 is DVD dependent, while the Ps3 has gone Blu-Ray.


-Undrallio

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Wednesday, January 16

AC for the PC



Do you want to play Assassin's Creed but you are solely a PC gamer? Well fret no more, Assassin's Creed has been scheduled to be released for the PC on March 15th. Joy to the world!



That is, if your computer can handle it. The requirements seem to be quite daunting, and you're going to need a beast of a computer to run this one.

"Minimum System Requirements:

* Windows XP or Vista
* 2 GB RAM
* Dual core processor (Intel Pentium D or better)
* 256MB Direct3D 10 compatible video card, or Direct3D 9 card compatible with Shader Model 3.0 or higher
* DirectX compatible driver
* DVD-ROM dual-layer drive
* 16 GB free hard disk space
* DirectX libraries (included)
* Vista compatible sound card
* Keyboard, Mouse
* Microsoft Xbox 360 Controller (optional)

Recommended System Requirements:
* Intel Pentium Core 2 Duo, or better processor
* 3 GB System RAM
* ATI HD2900 series, Nvidia GeForce 8800 series, or better video card
* 5.1 sound card
* Microsoft Xbox 360 controller

*Supported Video Cards at Time of Release

DirectX10 compatible cards, recommended ATI HD2900 series, Nvidia GeForce 8800 series

Direct3D 9 card compatible with Shader Model 3.0 or higher"

My computer putts along just fine, but I think it'd have a heart-attack if I attempted to pull something like that. I guess I'm just going to have to stick with Assassin's Creed for the Playstation 3.

-Undrallio

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Monday, January 14

Audio Surf, Ride Your Music

One day I was listening to music on my stereo while playing through songs on Guitar Hero; I just got bored of the songs that are on Guitar Hero itself, but I still enjoy the game play. Quite perplexing. Well, what if there was a game where I could play through any song of my choice and feel pretty cool while doing it? That's where Audiosurf comes in, an interactive music game from Dylan at BestGameEver.com.

Audiosurf's scheduled release is for February of 2008, and it's going to be a free music "riding" game for your PC.



Audiosurf allows you to experience the intensity and emotion of your songs in real time, in full color, and in 3D. Songs that give you an adrenaline rush are converted into wild roller coaster rides full of color and motion. Songs that calm you down appear as cool colors against a relaxing sky. Audiosurf enhances the experience of your music collection by synchronizing its environment to the events in your songs--the beats, the intense sections, the long pauses followed by a burst of sound, all take on a more vivid meaning.

Sounds good, but what does it mean? Well I wondered that same thing so I signed up for the Beta release which I just got accepted into yesterday and boy oh boy is this game fun.

What you do is load a song; any song that you wish, be it from a CD, your computer, or just one of the songs preloaded into the game itself, and the game scans the song and creates a track that moves with the song. The game reads all CD, MP3, iTunes M4A, WMA, or OGG files for your listening and traveling pleasure.

You control a ship that flies along the track with one goal, try to get as many points as possible. To get points you have to collect corresponding colored blocks which build up and earn you points. It's pretty simple and lots of fun.




Slow parts of songs slope upwards while fast parts jet downwards in a blurry haze of colored blocks and trippy graphics. Also depending on what difficulty you're playing on you have a choice between a few characters who each have their own special ability to help you amass points during a song; such as Pointer who can pick up a colored block and put it in a different column, or Shuffler who mixes the columns up and hopefully scores you some points by doing so.

There's even an online leader board for every single song that ever gets played, so if you're playing through a ton of obscure underground music chances are you're not going to have too much competition there, but if you play something mainstream or well liked you'll have to beat the best of the best to get a high score.

I'm really enjoying my time on this game, it gives me that adrenaline boost that I haven't gotten from games in a really long time. Audiosurf is also ideal for relaxing after a long day at work or school, just pop in a slow song and cruise down the highway and groove.

You can visit the informational site here.
You can also visit the other site where you can sign up for the Beta (if they're still accepting) here.

-Undrallio


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